Agent911's comment to my Starcraft 2 post inspired me to research this game as I am getting desperate for some new competitive RTS to be released that is of the same quality as Starcraft. Only so much grinding in the World of Warcraft can be done before you begin to lose hope.
I am really harsh though when it comes to non Blizzard RTS titles because not one has come close to being of the same quality as the Blizzard titles so far. Even the most disappointing one - Warcraft 3 is vastly superior to any non Blizzard RTS. Sad but true.
I found a
Gamespy preview from July 2005 that has a lot of really promising information in it and some pretty cool screenshots of Supreme Commander.

Some promising huge unit battles in this screen shot. I just hope the units have some individuality about them like in Blizzard titles. I didn't play Total Annihilation much but one major fault I thought with it was that all the units felt the same and looked similar with small variations. I really HATE that. This is one of the same problems I find with the Age of Empires line of games too. A hundred variations of a unit on a horse. So please don't have 15 variations of a small chunky tank in this game. I'm begging you!
"The modern RTS, Taylor asserts, has been moving inward: in games like Warcraft III you deal up close with individual units or small squads. Taylor wants to move outward." - This was one of the biggest faults with Warcraft 3, I want Starcraft style battles again with a similar economy. Not 5 units on gold and 8 units on wood and you are done =(
The game was at E3 and gamespot put up a
small text preview with some new information on it today.
"However, if you, like Taylor, want to keep things big, you'll be able to take advantage of some of Supreme Commander's other unique features--dual monitor support, which lets you keep one eye zoomed in on one of the game's huge battles, and the other on a zoomed-out view of the world to keep track of larger developments in the war." - Very cool feature, perfect for us poker players who already have dual and tri monitor set-ups =)
Another recent E3 review from someone at
Shacknews. I just noticed that Supreme Commanders Acronym is SC. That is really unfortunate since everyone uses the exact same shortcut for Starcraft. Silly mistake =)
Agent911 works for Gas Powered Games and I believe is working on the networking for the game. It goes without saying that if you don't have a battle.net style in game ranking system then the game will fail at the first hurdle. No community = no future. Apart from the quality of the Blizzard games, Battle.net has been one of the major reasons their titles have survived with huge communities of players over many years. No gamespy please or just as bad would be a terribly implemented Battle.net clone as we saw in Age of Mythology. Got to do it well or not at all =)
Polish and perfection is the key to huge success, something that only Blizzard has done so far in RTS in my opinion. Supreme Commander is slated for an early 2007 release!